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Lasisha Mishi
Caldari Strike Witches
71
|
Posted - 2016.10.25 19:19:26 -
[1] - Quote
get to warp as fast as possible
don't carry more than your ship is worth
right now, the "meta" of high sec gank is FAST lock on speed(as in 2 secounds), and then about 1k dps per ship.
0.5 and 0.6 systems are extremely easy to get ganked in.
0.7 is what 0.5 was 3 years ago. (in terms of how likely you are to be ganked)
if you can covert ops cloak. do it.
if you can use the microwarpdrive warp trick. do it.
otherwise, avoid 0.5 and 0.6 tank out or use inertia modules use the in game map to look for 1. ships destroyed in last hour. and 2. pilots undocked in past hour.
Avoid key systems like Madirmilire Uedama <-Freighter suicide hotline. Niarja Sivala
add code. (they used to be .code) to your watch list. and be social, when you see a freighter come out of a gate your going into, open a chat with them and ask if its clear. this helps me alot.
oh and if u have a friend, have them duel you, and web you to get to warp fast. have them scout out for code members
as much as i want to protect people who get ganked, the game's mechanics mean i can only avenge as i can't help until they open fire.(and if i offer to web you...most people assume i tricking them. can't blame em honestly) |

Lasisha Mishi
Caldari Strike Witches
71
|
Posted - 2016.10.25 19:41:28 -
[2] - Quote
JPC2501 wrote:ThatGÇÖs the info I was looking for, thank you Lasisha. I didnGÇÖt realize this had become so much of an issue even on low value cargo.
So correct me if IGÇÖm wrong, but a T1 transport ship even with full tank canGÇÖt really survive 2 basic T1 cruisers in 0.5 or .6? That's about 40,000 damage over the 20 second response time in 0.5.
yep yep
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Lasisha Mishi
Caldari Strike Witches
71
|
Posted - 2016.10.25 19:58:42 -
[3] - Quote
Paranoid Loyd wrote: This is incorrect, there are two classes of T1 haulers. Badger, Wreathe, Nereus and Sigil can easily survive when properly fit.
ah right. forgot about those xD
though the rest of the points still stand. don't make those 4 "cargo expanded" its best to make them fast warp set up
JPC2501 wrote:Lasisha Mishi wrote:JPC2501 wrote:ThatGÇÖs the info I was looking for, thank you Lasisha. I didnGÇÖt realize this had become so much of an issue even on low value cargo.
So correct me if IGÇÖm wrong, but a T1 transport ship even with full tank canGÇÖt really survive 2 basic T1 cruisers in 0.5 or .6? That's about 40,000 damage over the 20 second response time in 0.5.
yep yep So.. is the best strategy no tank at all the the MWD trick with cloak? depends on the ship but generally yes
some ships (like the gent above who corrected me) have fast warp speed, but smaller cargo. put inertia stablizers on them and warp warp
Covert Ops cloaks(t2 industrials) are most ideal
as for microwarp/ cloak. i'm not sure if both work together. by cloak i ment the t2 version
though i guess cloaking and flying off a distance would work...but its risky
microwarp only works if they don't scramble you.
so i'd say in 0.5-0.7 use the 4 above with inertia set up.
or a pretty powerful tank (most gankers use blasters. so thermal/kinetic resist is all you need) |

Lasisha Mishi
Caldari Strike Witches
71
|
Posted - 2016.10.25 20:02:21 -
[4] - Quote
JPC2501 wrote:Ugh, IGÇÖm starting to recall how much of a GÇ£jobGÇ¥ this game can be.  and that thinking is why we have contract jobs that put food on the table for people like my alt xD
specially with Uedama being freighter suicide. so i end up going on the 44 or so jump side path(passing hek) with alot of contracts for massive profit cause alot of people have given up with Uedama being what it is.
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Lasisha Mishi
Caldari Strike Witches
73
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Posted - 2016.10.25 20:48:46 -
[5] - Quote
Galaxy Duck wrote:The current status? We're in the miner killin' business, and cousin, business is a-boomin'!  *continues to mine as falcon sits on top of me*
life is so much easier when you not alone |

Lasisha Mishi
Caldari Strike Witches
76
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Posted - 2016.10.26 14:13:36 -
[6] - Quote
Ima Wreckyou wrote:JPC2501 wrote: Is there anyway to defend against this?
If you transport goods in New Order sovereign space (formerly known as Highsec), a mining permit is required and goes a long way keeping your cargo save. They can be acquired for only 10mil ISK per year from your local New Order Agent. Looking forward to your permit request heres my permit request *puts the skull of the last code ganker to try to gank me in front of you*
see? i carved him up all nice and pretty after he interrupted my peaceful day with his delusions.
for the record, permits are worth crap. code will try to gank ya anyway. i say try, cause they 0/3 on me so far. (and thats just my endurance miner)
keep a microwarp drive on and some ecm drones, and at least a 6k eff hp tank. and they pretty worthless in the PvP department. thats what happens when you spend your entire pvp life picking on people who don't fight back. you begin to suck vs someone actually prepared to fight back.
oh btw, low sec says hi. when your balls drop. come play with us. |

Lasisha Mishi
Caldari Strike Witches
77
|
Posted - 2016.10.26 17:17:38 -
[7] - Quote
Ima Wreckyou wrote:Lasisha Mishi wrote:for the record, permits are worth crap. code will try to gank ya anyway. Lies like this are the reason so many miners are still dying. Their blood is literally on your hands.
no, their blood is in your hands for killing them after they paid cause your permit only counts "for the code representative you paid" "if we recognize you" "in the specific ship you were in" and "in the specific system"
theres alot more technicalities you pull out of your ass at will. but in the end it all comes down to this. pay for the permit is a scam, cause they use any loophole to get around it. or just flat out ignore it.
so you'll get ganked anyway, but if you pay for the permit you get ganked for your ship +10mill
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Lasisha Mishi
Caldari Strike Witches
79
|
Posted - 2016.10.28 13:56:12 -
[8] - Quote
Ima Wreckyou wrote: The current miner business is full of AFK bot-aspirants who mine excessively and undercut the prices of all the hard working real miners who actually play the game and produce all the high quality ore we need for our ships.
which is why you tried to kill me on multiple times
including one time when i was actively having a conversation in local with a friend about upcoming movies. easy to see i wasn't afk. or a bot.
and yet poof 2 code catalysts warp into my ice belt. and shoot at my poor Endurance. thankfully i can burn out of range easily enough (more proof i not afk, i manually changed course and turned on my afterburner)
so again, your lying out your ass. |

Lasisha Mishi
Caldari Strike Witches
80
|
Posted - 2016.10.28 14:25:21 -
[9] - Quote
Galaxy Duck wrote:Lasisha Mishi wrote:Ima Wreckyou wrote: The current miner business is full of AFK bot-aspirants who mine excessively and undercut the prices of all the hard working real miners who actually play the game and produce all the high quality ore we need for our ships.
which is why you tried to kill me on multiple times including one time when i was actively having a conversation in local with a friend about upcoming movies. easy to see i wasn't afk. or a bot. and yet poof 2 code catalysts warp into my ice belt. and shoot at my poor Endurance. thankfully i can burn out of range easily enough (more proof i not afk, i manually changed course and turned on my afterburner) so again, your lying out your ass. First of all, nothing about your post contradicts or really even pertains to the snippet you quoted from Ima. just wanted to point that out. Secondly, you have no permit and are therefore a Code-violator and a target. Is this complicated?  oh i did buy a permit back in july (remember this is not my mining toon).
cause back then i had a ton of isk and was gullible enough
but 3 days after i bought the "permit" the first gank attempt happened (by the same person who sold me the permit).
the really frustrating part is, they tried to gank my endurance in the ice belt...when i had a "permit" when there was a group of 15 skiffs and procurers orbiting an orca. who were defenitly multibox.
but no, code ignore the "permit" and the multiboxers. and instead goes for the "weaker" ship at the edge of the ice field.
which summarizes code. permits are worthless and they attempt to gank people in low eff hp ships rather than actual multiboxers/bots/afkers.
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Lasisha Mishi
Caldari Strike Witches
80
|
Posted - 2016.10.28 14:46:18 -
[10] - Quote
Galaxy Duck wrote:An endurance?!? Well of course you were targeted! Ventures and their variants are illegal in James 315 territory. What were you even doing flying an endurance in highsec? Clearly a ship for worm holes and such.
and here you can see another case of code changing their rules to suit whatever excuse they come up with.
thanks for a live example of you changing it. you guys asked for proof earlier. heres your proof.
also what part of ICE MINING do you not understand. go read description of a venture again and tell me why i use endurance for ICE MINING.
not GAS HARVESTING |

Lasisha Mishi
Caldari Strike Witches
81
|
Posted - 2016.10.28 16:31:22 -
[11] - Quote
Galaxy Duck wrote:Lasisha Mishi wrote:Galaxy Duck wrote:An endurance?!? Well of course you were targeted! Ventures and their variants are illegal in James 315 territory. What were you even doing flying an endurance in highsec? Clearly a ship for worm holes and such.
and here you can see another case of code changing their rules to suit whatever excuse they come up with. thanks for a live example of you changing it. you guys asked for proof earlier. heres your proof. also what part of ICE MINING do you not understand. go read description of a venture again and tell me why i use endurance for ICE MINING. not GAS HARVESTING And here you have a live example of a carebear whining due to their own ignorance of the laws of highsec. Go study the works of 315, my friend. The Savior's distaste for ventures and their variants in his realm is well known public information. P.S. you'll notice I said "wormholes and such". Changes to a contract after signing can not be applied to the contractee unless they sign a revised contract.
so no.
also the "laws of highsec" is concord's laws. aka the people who spend most of their day ripping up your mafia ass.
don't like it? go take it up with concord. for all code's preaching of high sec being "your domain", you still get murdered by the actual rulers of high sec.
btw my endurance isn't the only one who you guys have tried to gank. its just my favorite as its avoided dying in all the attempts.
Retriever had an attempt in Pulin. again though, you failed pvpers were unable to kill it before concord ripped your arses apart.
and yet when you read your "code" - Upon being suicide ganked, a miner should congratulate the ganker on his success. A "good fight" or "gf" in local is customary.
aka you'll get ganked even with a permit. which sorta defeats the point of a permit.
also no where in your webpage do you make mention of venture-class ships being illegal.
so, as someone who you guys have tried to gank 5 times (6 as of this morning) and succeeded 0 times. i can safely say your a bunch of fail pvpers, scam artists, and general pests. |

Lasisha Mishi
Caldari Strike Witches
81
|
Posted - 2016.10.28 16:56:52 -
[12] - Quote
Ima Wreckyou wrote:Well did you ask an Agent if it is ok to use an endurance in Highsec? Because everyone knows they are illegal in New Order territory. It seams to me this is just another case of some space lawyering and an attempt to blame our noble Agents for you own crimes. jee, you'd think one of you failed pvpers would have said something as to why your ganking me in the times you failed to gank.
but no, instead of saying "venture is illegal" instead your reasons are always "permit only applies to the person you paid" or "only applies to the system you paid in" or "only applies to the ship you were in when you originally paid"
or you'd think you'd have that listed in the code.
but no, your making crap up. which is a reason why no one takes you seriously. 6 attempts btw. a competent PvPer would have had at least 1 successful gank by now. not 6 failed attempts.
and the real rulers of high sec, aka Concord, defenitly isn't failing like you. they keep blowing you up.
what kind of "ruler" gets murdered by others in their own territory. unless of coarse that territory really isn't yours, and you don't own squat.
face it, your a bunch of failed PvPers who got your asses spanked red in null and low sec by ACTUAL PvPers, and fled to high sec to hide from them while you pretend to be "good" PvPers by attacking people who don't even have guns.
and yet even then you fail to kill them properly.
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Lasisha Mishi
Caldari Strike Witches
81
|
Posted - 2016.10.28 17:07:28 -
[13] - Quote
Ima Wreckyou wrote:Lasisha Mishi wrote:not 6 failed attempts. Is this some kind of self perpetuating big fish story? Looks like this numbers increase with every post you make. Maybe you should stop lying, apologise to us all and finally get another mining permit and a New Order approved mining vessel. it was 5 before with a 6th this morning.
i had a mining permit in july i've flown Retrievers, Procurers, and Endurances. all that have had attempts on them.
no where in your code you list any "illegal" ships.
so your making up rules, and i stopped caring about what i fly after the 2nd attempt (when they said "permit only applies to the person you paid it to")
so keep pretending to be king. the real king will keep murdering you. concord ftw |

Lasisha Mishi
Ministry of War Amarr Empire
87
|
Posted - 2016.11.02 15:08:54 -
[14] - Quote
Captain Tardbar wrote:At this point CCP should just delete all small haulers from the game. They are useless.
If I were to haul anything myself worth of value, I'd haul it in a combat ship. well the mammoth is still decent for ratting loot (of value from 10-15m).
and when i'm just transporting 1-3k cargo valued 10-15m, Wreathe works.
small haulers not useless, they just not as safe to fly. though i'd prefer my Wreathe over a blockade runner any day in high sec. wreathe can be ignored...but blockade runner is going to have attempts taken on it regardless of it has cargo.(cloak or die) |

Lasisha Mishi
Ministry of War Amarr Empire
87
|
Posted - 2016.11.03 14:03:45 -
[15] - Quote
Australian Excellence wrote:Captain Tardbar wrote: I've got a feeling that there is a market for a new ship that had somewhat smaller cargo capacity than the current small haulers with a substantial gain in overall tank.
Yeah, let's make hauling even more carebear than it already is. I don't understand how it is so hard for these carebears to buy a permit and fly Code compliant. It doesn't matter what ship you fly your blingy loot in, if an agent sees it flying non-compliant in James 315's sov space and wants it dead, it will die. oh jee this again
how about because you change what ships are "allowed" every freaking time "t2 exhumers not allowed." "only skiff allowed" "no ventures allowed" "only t1 miners allowed" "you must mine in a combat ship" "no retrievers in citadel, they only allowed in amarr"
and create a bunch of excuses like "permit only applies in system it was bought in" "permit only applies to person you bought it from" "permit only applies to ship you were in when you bought it"
etc etc etc etc etc etc
theres a laundry list of random crap you use as excuses for gank attempts on people who bought permits.
don't believe me? go ask your own "alliance mates". cause in the end, you use any excuse to justify a gank attempt.
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Lasisha Mishi
Ministry of War Amarr Empire
87
|
Posted - 2016.11.03 14:19:23 -
[16] - Quote
Steffles wrote:Lasisha Mishi wrote:Captain Tardbar wrote:At this point CCP should just delete all small haulers from the game. They are useless.
If I were to haul anything myself worth of value, I'd haul it in a combat ship. well the mammoth is still decent for ratting loot (of value from 10-15m). and when i'm just transporting 1-3k cargo valued 10-15m, Wreathe works. small haulers not useless, they just not as safe to fly. though i'd prefer my Wreathe over a blockade runner any day in high sec. wreathe can be ignored...but blockade runner is going to have attempts taken on it regardless of it has cargo.(cloak or die) I've used blockade runners since just after they came out. I think I lost one on an alt in Rancer due to can spammage + instalock svipul + Broadsword, other than that I've never had any issues with them in null, wh or high in the last 6 or more years? They are extremely safe, fast a frigate, working cloak + mwd and you will almost always escape badguys. oh i know that.
but for high sec travel, wreathe just attracts less attention and so has less people gunning for it (unless your cargo is expensive)
blockade runners attract alot of attention, up until the point you cloak. as people are wondering whats in the cargo hold. and even if its empty, the ship is a gold pot.
so until it cloaks, its the star of the show
edit: why the hell do i keep spelling blockade blockage...........wth... |

Lasisha Mishi
Ministry of War Amarr Empire
88
|
Posted - 2016.11.03 14:36:02 -
[17] - Quote
Geronimo McVain wrote:Lasisha Mishi wrote: blockage runners attract alot of attention, up until the point you cloak. as people are wondering whats in the cargo hold. and even if its empty, the ship is a gold pot.
so until it cloaks, its the star of the show
You can only wonder about things you can see. If you are using a cloak correctly your ship should just blink for a sec in the overview. If they can really see you, you: 1. are doing something very wrong 2. are mostly likely dead in a view seconds Tip: if you use a skin for something that can wear a covert-op cloak you are doing it wrong.  BUT THE SKIN LOOKS SO GOOD =(
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